Thu, 19 July 2012
0:08: Conversation with Kaarin Engleman, Assistant Convention Director, World Boardgaming Championships (WBC). Kaarin tells us why WBC is the best game con in the hobby. We also discuss how Kaarin got into gaming and women in gaming. http://www.boardgamers.org/ 0:55: Conversation with Stuart Tucker. We disucss a wide range of topics including his days at Avalon Hill (Classic!), his role in the development of Napoleonic Wars, the WBC Pre-cons, WAM (Winter Activation Meeting - a con in Baltimore right before the Superbowl where the card driven wargame tribe gather to play games and eat BBQ). Stuart finishes up with his handicapping of teams competing at WBC 2012 for the gold ring. 1:53: Panel discussion with Marty Sample and Enrico Viglino. Marty is actually the guy that gave me the idea to do Guns, Dice, Butter and a wargaming friend that knows his wargames. Enrico is of Boardgamegeek fame; one of the two guys who we all love to watch do video reviews of wargames. Together, the three of us discussed wargames published in 2011, our favorites and our less than favorites. We also examine the games that have already been published in 2012. 3:10 Wrap up by Herr Dr; listener poll, hobby news and shout-outs.
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Dr. My gaming group and I love the show- after your overview we are REALLY interested in going to WBC sometime. Not this year, unfortunately-but 2013 is a real possibility. I was really concerned you had pod-faded after such a strong start! You mentioned you had acquired Combat Commander and were preparing to give it a shot. Im a big fan of Combat Commander and Fighting Formations: Grossdeutschland, so I'm excited to hear your thoughts on CC after playing it. A couple of other points: - Make sure you include Tom Grant's "Ive Been Diced" podcast in your lists of wargaming essential podcasts. I have found nice parallels between his podcast and your own. Similar gaming background and professional quality of podcast. - Get after those tactical games! ASL vs Combat Commander vs. Band of Heroes (Lock n Load) vs. Band of Brothers (Worthington Games) vs. Conflict of Heroes (Academy) etc. Maybe roundtable the relative merits of these systems. Important questions like: How important is realism? Is there a point of diminishing return on tactical chrome? Is this game primarily for fun? Primarily a simulation? How important is creating the chaos of tactical combat? How are Fog of War & C3i modeled? Best conflicts to wargame tactically? That sort of stuff. Oh, and dont take any more time off ;) Cheers, Sawtooth